Junk Collector
LIGHT 5

Junk Collector

  • Archetype:
  • Junk

  • ATK:
  • 1000

  • DEF:
  • 2200

  • View:
  • 3929




(Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap's effect. (The Trap's activation requirements must still be correct, but costs are not paid.)




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 49
Deck 51

Junk Collector — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 49 · Deck: 51 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion

Why it scores here

Junk Collector's value is conditional: it needs to be on the field and needs a Normal Trap in the GY before its quick effect can apply that trap's effect. It converts a trap in the GY into a usable effect at the cost of banishing itself, so the score rests on that conversion rather than on its 1000 ATK or 2200 DEF. Its presence in 35 sample decks across 20 archetypes supports cheap, portable access but does not by itself raise the score, and the absence of combo and guide evidence keeps combo conversion low.

Axis scores

Axis Score Evidence
Accessibility 40 Needs the card on the field and a Normal Trap in the GY, with no search or summon route in the evidence; 35 decks across 20 archetypes show it is practically reachable (observed, inferred).
Combo & Conversion 30 Card text only: it converts one GY Normal Trap into its effect, but there are zero recorded combo boards, so no observed starter or payoff role (inferred).
Resource Economy 35 Costs itself and the GY trap's banish to apply the trap's effect, with the trap's costs waived; no net card-advantage evidence (verified, inferred).
Effect & Interaction 45 Its effect inherits whatever the chosen Normal Trap does, which may include interaction; the evidence does not name the trap-level interaction, so this stays moderate (verified, inferred).
Material Utility 50 Generic Level 5 Warrior LIGHT body, so it is a usable material even after its effect is negated; no material-usage combo stats (verified, inferred).
Resilience & Flexibility 40 Quick effect works only while on the field, so field removal or negation shuts it down; it is not usable from hand or GY (verified, inferred).
Deck-Building Efficiency 65 Low copy count (avg 1.2 per deck, max 2), no garnet or locking text, and legal in all four listed formats; the banlist is assumed unlimited (verified, observed).

Calculation

Weight profile: 0.7 Utility (default, no clear role) + 0.3 Recovery/Recursion (secondary). Intrinsic ≈ 49, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Quick effect converts a Normal Trap in the GY into an activatable effect, with the trap's costs waived (verified from card text)
  • Appears across 20 archetypes and 4 formats, so the role is portable (observed)
  • Cheap to run at about one copy per deck and needs no garnet (observed)

Weaknesses

  • Needs the card on the field and a Normal Trap in the GY before it does anything (verified from card text)
  • The effect is only as good as the trap it copies, and that trap is not in hand (inferred)
  • Zero recorded combo boards, so its real conversion rate is unmeasured (verified from data gaps)

Counters / choke points

  • Negating the card or removing it from the field stops the effect (inferred)
  • Using the same GY trap in response to, or after, the opponent's interaction (inferred)

Best use

Utility trap-effect enabler that reuses a Normal Trap from the GY. Decks: Archfiend, Synchron, Sky Striker, Toon, Junk. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick effect: banish this card on the field and 1 Normal Trap in the GY to apply that trap's effect, with costs not paid (card text); 35 decks run it, 1.2 copies average, 20 distinct archetypes (decks evidence); Legal in TCG, OCG, MasterDuel, DuelLinks (card)
  • Observed: Top partners include Reasoning and Transaction Rollback at 51.4% co-occurrence (decks evidence); Zero combo appearances (combos evidence)
  • Inferred: Role is Utility with a Recovery/Recursion secondary, because it reuses a GY trap rather than returning cards; Field removal or negation shuts the effect down
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no legal copies data per format no top-card ranking data











https://metaduelist.com/
Top